Are You Callin’ Me a Cheetah?! In this animal matching game with a twist, the goal is to match 25 pairs of animals that look almost the same but that tend to be confused.
Can you tell a hare from a rabbit? What’s the difference between a llama and an alpaca? Which has two humps – the Bactrian camel or the dromedary? Players will learn more about all of their favourite animals and also some new ones in this fun animal game, illustrated by Marcel George’s beautiful watercolours. You Callin’ Me a Cheetah includes a fascinating booklet, written by a zoologist, explaining the differences between each pair of animals.
Recommended for ages 4-7 but can be enjoyed as a family game!
RULES:
You can play the game with any number of people.
Shuffle the cards and lay them all out, face down.
Toss a coin or roll a die to decide who goes first. Players then take it in turns to try to match the animal pairs, turning over two cards each time (all animal pairs are listed in this booklet). If a matching pair of animals is selected, the player keeps the cards and goes again. If not, the cards should be returned to their places and play moves on to the next player.
When all the animals have been matched, the player with the most cards is declared the winner! To make the game faster, you can play it with fewer cards. Or to make a fiendishly difficult version of the game, try to identify all of the animals correctly!
Can you tell a hare from a rabbit? What’s the difference between a llama and an alpaca? Which has two humps – the Bactrian camel or the dromedary? Players will learn more about all of their favourite animals and also some new ones in this fun animal game, illustrated by Marcel George’s beautiful watercolours. You Callin’ Me a Cheetah includes a fascinating booklet, written by a zoologist, explaining the differences between each pair of animals.
Recommended for ages 4-7 but can be enjoyed as a family game!
RULES:
You can play the game with any number of people.
Shuffle the cards and lay them all out, face down.
Toss a coin or roll a die to decide who goes first. Players then take it in turns to try to match the animal pairs, turning over two cards each time (all animal pairs are listed in this booklet). If a matching pair of animals is selected, the player keeps the cards and goes again. If not, the cards should be returned to their places and play moves on to the next player.
When all the animals have been matched, the player with the most cards is declared the winner! To make the game faster, you can play it with fewer cards. Or to make a fiendishly difficult version of the game, try to identify all of the animals correctly!
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